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AT&T Teams with Blizzard Entertainment for Web Hosting Solutions

00:00:00 - 24 August 2004

Hosting solution helps prepare for massively multiplayer online game launch

IRVINE, Calif. -- AT&T and Blizzard Entertainment® today announced plans to create a secure hosting solution for the launch of Blizzard's massively multiplayer online role-playing game, World of WarcraftTM.  When the game launches later this year, thousands of players from across North America will be able to adventure securely through Blizzard's epic world, thanks in part to the robust and reliable hosting services offered by AT&T.

Under the terms of the agreement, AT&T will provide enhanced storage space and bandwidth capabilities for Blizzard's entertainment software applications.   Additionally, the hosting solution will significantly strengthen the dependability and scalability of Blizzard's online presence.  Included with AT&T's services are load-balancing capabilities that will allow for seamless access to all of the interactive features found in Blizzard's virtual world. AT&T will provide these hosting services through its Internet Data Centers (IDCs) in Los Angeles and Redwood City, Calif., and Ashburn, Va.

"As we prepare to launch our first massively multiplayer online game, we know that secure, fast and reliable hosting services are essential to support the World of Warcraft community and satisfy the expectations of online gamers," stated Paul Sams, senior vice president of business operations for Blizzard Entertainment.  "This hosting solution will deliver the speed, reliability and security that we and our multiplayer audience have come to expect from Blizzard games."

AT&T is currently hosting the North American portion of Blizzard's beta test for World of Warcraft, for which more than 400,000   players signed up to help balance the game and ensure stability for an international launch later this year.  In addition to providing hosting for World of Warcraft, the new agreement significantly expands the hosting services that AT&T currently provides Blizzard Entertainment for Battle.net®.

AT&T owns and operates 22 IDCs around the world and expects to have 25 by the end of the year.

About Blizzard Entertainment

Best known for blockbuster hits including the Warcraftâ, StarCraftâ, and the Diabloâseries, Blizzard Entertainment (www.blizzard.com), a division of Vivendi Universal Games, is a premier developer and publisher of entertainment software renowned for creating many of the industry's most critically acclaimed games. Blizzard's track record includes eight #1-selling games and multiple Game of the Year awards. The company's free Internet gaming service Battle.netâreigns as the largest in the world, with millions of active users.

About AT&T

For more than 125 years, AT&T (NYSE "T") has been known for unparalleled quality and reliability in communications. Backed by the research and development capabilities of AT&T Labs, the company is a global leader in local, long distance, Internet and transaction-based voice and data services.

AT&T 'Safe Harbor'

The foregoing contains "forward-looking statements" which are based on management's beliefs as well as on a number of assumptions concerning future events made by and information currently available to management. Readers are cautioned not to put undue reliance on such forward-looking statements, which are not a guarantee of performance and are subject to a number of uncertainties and other factors, many of which are outside AT&T's control, that could cause actual results to differ materially from such statements. These risk factors include the impact of increasing competition, continued capacity oversupply, regulatory uncertainty and the effects of technological substitution, among other risks. For a more detailed description of the factors that could cause such a difference, please see AT&T's 10-K, 10-Q, 8-K and other filings with the Securities and Exchange Commission. AT&T disclaims any intention or obligation to update or revise any forward-looking statements, whether as a result of new information, future events or otherwise. This information is presented solely to provide additional information to further understand the results of AT&T.

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